AI & ML interests

Webhooks are now publicly available on Hugging Face!

Recent Activity

victorย 
posted an update about 1 month ago
view post
Post
2061
Sharing how I built the LongCat-Video-Avatar 1.5 Space (+500k views on X) in one agent session. Gave a coding agent its own AI lab on ZeroGPU, framed the goal, walked away. It designed, deployed, tested against the live API, fixed, shipped.

Full recipe with the copy-paste prompt: https://huggingface.co/blog/victor/building-zerogpu-spaces-autonomously
  • 1 reply
ยท
satpalsrย 
posted an update about 2 months ago
view post
Post
198
We're open-sourcing our infra with 10M+ frames of dataset!

We're releasing Stera, an open-source infra that turns an off-the-shelf device in your pocket into a high-fidelity multimodal data pipeline. It's built around four layers. Capture โ†’ Process โ†’ Evaluate โ†’ Export.

Stera Capture removes the need for bespoke/gated hardware and runs on an off-the-shelf iPhone. It fuses together synchronized RGB, IMU, Lidar-guided depth, and 6-DoF pose out of the box from ARKit and exports them to a raw MCAP file.

Dataset: fpvlabs/stera-10m
Launch Details: https://x.com/fpv_labs/status/2055262652033908832
victorย 
posted an update 3 months ago
view post
Post
6195
Want to share my enthusiasm for zai-org/GLM-5.1 here too ๐Ÿ”ฅ

I think we have it: our open source Claude Code = GLM-5.1 + Pi (https://pi.dev/) - Built a Three.js racing game to eval and it's extremely impressive. Thoughts:

- One-shot car physics with real drift mechanics (this is hard)

- My fav part: Awesome at self iterating (with no vision!) created 20+ Bun.WebView debugging tools to drive the car programmatically and read game state. Proved a winding bug with vector math without ever seeing the screen

- 531-line racing AI in a single write: 4 personalities, curvature map, racing lines, tactical drifting. Built telemetry tools to compare player vs AI speed curves and data-tuned parameters

- All assets from scratch: 3D models, procedural textures, sky shader, engine sounds, spatial AI audio!

- Can do hard math: proved road normals pointed DOWN via vector cross products, computed track curvature normalized by arc length to tune AI cornering speed

You are going to hear about this model a lot in the next months - open source let's go - and thanks z-ai๐Ÿš€๐Ÿš€
  • 5 replies
ยท
satpalsrย 
posted an update 3 months ago
view post
Post
190
OpenAI is hiring for SLAM Engineers!
And open-source shouldn't lag behind.

It's pretty hard and necessary problem required to be solved for bringing generalisable robots in real-world.

We are pushing out first deep down & will be open-sourcing stuff in the next releases. Hope everyone is ready! Cheers to HF & more hugs.

Find us at https://x.com/fpv_labs/status/2042585804162371713
victorย 
posted an update 5 months ago
view post
Post
2838
Interesting article: use Claude Code to help open models write CUDA kernels (for eg) by turning CC traces into Skills. They made a library out of it ๐Ÿ‘€

https://huggingface.co/blog/upskill
victorย 
posted an update 7 months ago
view post
Post
3577
Nvidia is on a roll lately. Nemotron 3 Nano is my new fav local model, but here's the real flex: they published the entire evaluation setup. Configs, prompts, logs, all of it. This is how you do open models ๐Ÿ”ฅ

https://huggingface.co/blog/nvidia/nemotron-3-nano-evaluation-recipe

mrfakenameย 
posted an update 7 months ago
view post
Post
27733
Excited to share that I've joined the Hugging Face Fellows program! ๐Ÿค—

Looking forward to contributing to & working more closely with the open-source ecosystem - huge thanks to everyone who's supported me on this journey! ๐Ÿš€
nouamanetaziย 
posted an update 8 months ago
view post
Post
4992
After training ๐’๐ฆ๐จ๐ฅ๐‹๐Œ๐Ÿ‘ on ๐Ÿ‘๐Ÿ–๐Ÿ’ ๐‡๐Ÿ๐ŸŽ๐ŸŽ๐ฌ for nearly a month, I've come to realize something most people overlook: ๐ข๐ง๐Ÿ๐ซ๐š๐ฌ๐ญ๐ซ๐ฎ๐œ๐ญ๐ฎ๐ซ๐ž ๐ข๐ฌ ๐ญ๐ก๐ž ๐ฆ๐š๐ค๐ž-๐จ๐ซ-๐›๐ซ๐ž๐š๐ค ๐Ÿ๐š๐œ๐ญ๐จ๐ซ ๐ข๐ง ๐‹๐‹๐Œ ๐ญ๐ซ๐š๐ข๐ง๐ข๐ง๐ . ๐Ÿ”ฅ

Everyone talks about model architecture and data quality. And yes, those matter immensely. But here's what nobody tells you: when your training run fails at 2 AM because of mysterious ๐๐‚๐‚๐‹ ๐ž๐ซ๐ซ๐จ๐ซ๐ฌ, or when your expensive GPU cluster is running at ๐Ÿ”๐ŸŽ% ๐ž๐Ÿ๐Ÿ๐ข๐œ๐ข๐ž๐ง๐œ๐ฒ, the problem isn't your model. It's most probably a ๐ฆ๐ข๐ฌ๐ฎ๐ฌ๐ž ๐จ๐Ÿ ๐ญ๐ก๐ž ๐ก๐š๐ซ๐๐ฐ๐š๐ซ๐ž. ๐Ÿ› ๏ธ

Questions that seemed simple but had no clear answers: Why is ๐Œ๐จ๐„ ๐ญ๐ซ๐š๐ข๐ง๐ข๐ง๐  ๐ฌ๐ฅ๐จ๐ฐ๐ž๐ซ ๐ญ๐ก๐š๐ง ๐๐ž๐ง๐ฌ๐ž ๐ฆ๐จ๐๐ž๐ฅ๐ฌ? Which ๐๐‚๐‚๐‹ ๐Ÿ๐ฅ๐š๐ ๐ฌ should we actually set? How often should we checkpoint without killing throughput?

That's why we built ๐“๐ก๐ž ๐’๐ฆ๐จ๐ฅ ๐“๐ซ๐š๐ข๐ง๐ข๐ง๐  ๐๐ฅ๐š๐ฒ๐›๐จ๐จ๐ค ๐Ÿ“–: a complete guide covering everything from model architecture and data curation to the SmolLM3 training marathon, post-training techniques, and crucially, the ๐ข๐ง๐Ÿ๐ซ๐š๐ฌ๐ญ๐ซ๐ฎ๐œ๐ญ๐ฎ๐ซ๐ž ๐ฅ๐š๐ฒ๐ž๐ซ that most teams get wrong.

We validated real vs theoretical bandwidth across the entire stack: ๐‡๐๐Œ๐Ÿ‘ ๐ก๐ข๐ญ๐ญ๐ข๐ง๐  ๐Ÿ‘ ๐“๐/๐ฌ, ๐๐•๐‹๐ข๐ง๐ค ๐Ÿ’.๐ŸŽ ๐ซ๐ž๐š๐œ๐ก๐ข๐ง๐  ๐Ÿ•๐Ÿ–๐Ÿ” ๐†๐/๐ฌ, ๐๐‚๐ˆ๐ž ๐†๐ž๐ง๐Ÿ’ ๐š๐ญ ๐Ÿ๐Ÿ’.๐Ÿ ๐†๐/๐ฌ. Then we ran collective operations across ๐Ÿ๐Ÿ๐Ÿ– ๐†๐๐”๐ฌ (16 nodes, 8xH100s each) and measured how performance degrades at scale: all-reduce drops from ๐Ÿ’๐Ÿ–๐ŸŽ ๐†๐/๐ฌ on a single node to ๐Ÿ‘๐Ÿ๐ŸŽ-๐Ÿ‘๐Ÿ“๐ŸŽ ๐†๐/๐ฌ across 16 nodes.

If you've ever wondered why your training runs are slower than they should be, or you're planning to scale up and want to avoid expensive mistakes, this guide might save you weeks of debugging.

๐“๐ก๐ž ๐’๐ฆ๐จ๐ฅ ๐“๐ซ๐š๐ข๐ง๐ข๐ง๐  ๐๐ฅ๐š๐ฒ๐›๐จ๐จ๐ค: https://lnkd.in/e5MKXUHS

Shared with โค๏ธ by the HuggingFace team
mrfakenameย 
posted an update 9 months ago
view post
Post
6472
Trained a model for emotion-controllable TTS based on MiMo audio on LAION's dataset.

Still very early and does have an issue with hallucinating but results seem pretty good so far, given that it is very early into the training run.

Will probably kick off a new run later with some settings tweaked.

Put up a demo here: https://huggingface.co/spaces/mrfakename/EmoAct-MiMo

(Turn ๐Ÿ”Š on to hear audio samples)
  • 5 replies
ยท
davanstrienย 
posted an update 10 months ago