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| """
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| Debug script to test keyboard controls and private chat functionality with detailed logging.
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| """
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|
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| import time
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| import requests
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| from src.facades.game_facade import GameFacade
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| from src.services.chat_service import ChatService
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|
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| def test_keyboard_functionality():
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| """Test keyboard controls with detailed logging."""
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| print("🎮 Testing Keyboard Controls Functionality")
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| print("=" * 60)
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|
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| try:
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|
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| facade = GameFacade()
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| player_id = facade.join_game("KeyboardDebugger")
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| print(f"✅ Test player created: {player_id}")
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| initial_state = facade.get_player_state(player_id)
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| print(f"📍 Initial position: ({initial_state['x']}, {initial_state['y']})")
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| movements = [
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| ("up", "🔼", "w"),
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| ("down", "🔽", "s"),
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| ("left", "◀️", "a"),
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| ("right", "▶️", "d")
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| ]
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| print("\n🎯 Testing movement commands (backend):")
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| for direction, icon, key in movements:
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| try:
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| print(f" {icon} Testing {direction} movement (key: {key})...")
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| result = facade.move_player(player_id, direction)
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|
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| if result:
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| new_state = facade.get_player_state(player_id)
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| print(f" ✅ Success - New position: ({new_state['x']}, {new_state['y']})")
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| else:
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| print(f" ❌ Failed - Movement blocked or invalid")
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|
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| time.sleep(0.5)
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|
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| except Exception as e:
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| print(f" ❌ Error: {str(e)}")
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| print(f"\n⚡ Testing special action (spacebar)...")
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| try:
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| result = facade.action_command(player_id, "special")
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| print(f" {'✅ Success' if result else '❌ Failed'}")
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| except Exception as e:
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| print(f" ❌ Error: {str(e)}")
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| facade.leave_game(player_id)
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| print(f"\n🧹 Cleanup: Player {player_id} removed")
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|
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| return True
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|
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| except Exception as e:
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| print(f"❌ Keyboard test failed: {str(e)}")
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| return False
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|
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| def test_private_chat_functionality():
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| """Test private chat with detailed logging."""
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| print("\n💬 Testing Private Chat Functionality")
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| print("=" * 60)
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|
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| try:
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| facade = GameFacade()
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| chat_service = ChatService()
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| player1_id = facade.join_game("ChatTester1")
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| player2_id = facade.join_game("ChatTester2")
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| print(f"✅ Test players created: {player1_id}, {player2_id}")
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| print(f"\n📤 Testing private message sending...")
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| try:
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| result = chat_service.send_private_message(
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| sender_id=player1_id,
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| recipient_id=player2_id,
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| message="Hello from keyboard debug test!"
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| )
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| print(f" {'✅ Message sent successfully' if result else '❌ Message failed to send'}")
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| except Exception as e:
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| print(f" ❌ Send error: {str(e)}")
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| print(f"\n📥 Testing private message retrieval...")
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| try:
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| messages = chat_service.get_private_messages(player1_id, player2_id)
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| print(f" ✅ Retrieved {len(messages)} messages")
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| for i, msg in enumerate(messages[-3:], 1):
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| print(f" {i}. [{msg['timestamp']}] {msg['sender_id']}: {msg['message']}")
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| except Exception as e:
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| print(f" ❌ Retrieval error: {str(e)}")
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| print(f"\n👥 Testing nearby entities detection...")
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| try:
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| nearby = facade.get_nearby_entities(player1_id)
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| print(f" ✅ Found {len(nearby)} nearby entities")
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| for entity in nearby:
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| print(f" - {entity['id']} ({entity['type']}) at distance {entity.get('distance', 'unknown')}")
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| except Exception as e:
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| print(f" ❌ Nearby detection error: {str(e)}")
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| print(f"\n📚 Testing chat history...")
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| try:
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| history = chat_service.get_chat_history(player1_id, limit=5)
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| print(f" ✅ Retrieved {len(history)} chat records")
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| except Exception as e:
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| print(f" ❌ History error: {str(e)}")
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| facade.leave_game(player1_id)
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| facade.leave_game(player2_id)
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| print(f"\n🧹 Cleanup: Test players removed")
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|
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| return True
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|
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| except Exception as e:
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| print(f"❌ Private chat test failed: {str(e)}")
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| return False
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|
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| def test_server_connectivity():
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| """Test server connectivity and UI availability."""
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| print("\n🌐 Testing Server Connectivity")
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| print("=" * 60)
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|
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| try:
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| print("📡 Testing main application...")
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| response = requests.get("http://localhost:7865", timeout=10)
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| print(f" Status: {'✅ Online' if response.status_code == 200 else '❌ Error'}")
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| print(f" Response time: {response.elapsed.total_seconds():.2f}s")
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| print(f" Content length: {len(response.content)} bytes")
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| print("\n🖥️ Testing Gradio interface...")
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| if "gradio" in response.text.lower() or "interface" in response.text.lower():
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| print(" ✅ Gradio interface detected")
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| else:
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| print(" ⚠️ Gradio interface not clearly detected")
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| print("\n⌨️ Checking keyboard script integration...")
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| if "gamekeyboard" in response.text.lower() or "wasd" in response.text.lower():
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| print(" ✅ Keyboard controls detected in page")
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| else:
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| print(" ❌ Keyboard controls not found in page")
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| print("\n💬 Checking private chat integration...")
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| if "private" in response.text.lower() and "chat" in response.text.lower():
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| print(" ✅ Private chat elements detected")
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| else:
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| print(" ❌ Private chat elements not clearly detected")
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|
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| return True
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|
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| except Exception as e:
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| print(f"❌ Server connectivity test failed: {str(e)}")
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| return False
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|
|
| def main():
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| """Run comprehensive debug tests."""
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| print("🔍 MMORPG Features Debug Test")
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| print("=" * 60)
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| print("Testing keyboard controls and private chat functionality...")
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| keyboard_ok = test_keyboard_functionality()
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| chat_ok = test_private_chat_functionality()
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| server_ok = test_server_connectivity()
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| print("\n" + "=" * 60)
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| print("📊 TEST SUMMARY")
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| print("=" * 60)
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| print(f"🎮 Keyboard Controls: {'✅ PASS' if keyboard_ok else '❌ FAIL'}")
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| print(f"💬 Private Chat: {'✅ PASS' if chat_ok else '❌ FAIL'}")
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| print(f"🌐 Server Connectivity: {'✅ PASS' if server_ok else '❌ FAIL'}")
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| if all([keyboard_ok, chat_ok, server_ok]):
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| print("\n🎉 All features working! Issues may be in frontend integration.")
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| print("\n💡 Next steps to fix UI issues:")
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| print(" 1. Check JavaScript console for errors")
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| print(" 2. Verify keyboard script is properly loaded")
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| print(" 3. Ensure private chat UI is properly connected")
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| print(" 4. Test in browser at: http://localhost:7865")
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| else:
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| print("\n⚠️ Some features have issues - backend problems detected.")
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|
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| print("=" * 60)
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|
|
| if __name__ == "__main__":
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| main()
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|