|
|
| """
|
| Quick verification that the world events auto-refresh fix is working
|
| """
|
|
|
| import sys
|
| import os
|
| sys.path.append(os.path.dirname(os.path.abspath(__file__)))
|
|
|
| def test_world_events_fix():
|
| """Quick test of the world events fix"""
|
| try:
|
| from src.facades.game_facade import GameFacade
|
| from src.ui.interface_manager import InterfaceManager
|
|
|
| print("✅ Import successful")
|
|
|
|
|
| facade = GameFacade()
|
| if hasattr(facade, 'get_world_events'):
|
| print("✅ GameFacade.get_world_events() method exists")
|
|
|
| events = facade.get_world_events()
|
| print(f"✅ Method returns {len(events)} events")
|
| else:
|
| print("❌ GameFacade.get_world_events() method missing")
|
| return False
|
|
|
| return True
|
|
|
| except Exception as e:
|
| print(f"❌ Error: {e}")
|
| return False
|
|
|
| if __name__ == "__main__":
|
| print("🔧 QUICK WORLD EVENTS FIX VERIFICATION")
|
| print("=" * 50)
|
|
|
| if test_world_events_fix():
|
| print("\n🎉 World events auto-refresh fix is working!")
|
| print("📋 Summary of what was fixed:")
|
| print("✅ Added 'world_events' as 8th output in timer configuration")
|
| print("✅ Fixed mismatch between timer outputs (7) and method returns (8)")
|
| print("✅ World events panel will now update automatically")
|
| print("\n🌐 Server should be running at: http://localhost:7866")
|
| else:
|
| print("\n❌ There are still issues with the fix")
|
|
|